Please support Game Informer. Print magazine subscriptions are less than $2 per issue

X
News

Croteam Traps Pirates In The Talos Principle’s Elevator

by Mike Futter on Dec 30, 2014 at 02:47 AM

My child, you were warned not to ascend the tower. For most players, The Talos Principle’s elevator is a core part of the experience. For pirates, it’s where the adventure ends.

A Talos Principle player reported via the Steam forums that he was locked in the game's central elevator. It didn't take long for others to recognize what was happening. Croteam snuck a trap into the game to snare pirates and prevent them from finishing the game. 

This isn’t the first time we’ve seen developers cleverly trick thieves into revealing themselves. Michael Jackson: The Experience on Nintendo DS, a game in which the sound is crucial, blared vuvuzela noises. Recently, illegally circulated copies of Far Cry 4 grayed out the field of view option (leading to unscrupulous individuals outing themselves on Twitter and message boards).

Croteam has implemented amusing snares like this in the past. Serious Sam 3 pirates found themselves facing off against an unbeatable mutant scorpion

Well done, developers. Well done.

[Source: NeoGAF via Devolver Digital on Twitter]

 

Our Take
In the course of reporting, there are things that are a delight to cover. Developer cleverness, especially in the service of outing and confounding pirates, continues to be a source of amusement for me. And if you're wondering if The Talos Principle is worth your time and money? It absolutely is (which Ben Reeves echoes in our review).