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Report: Driveclub’s Problems Result From The Code, Not The Servers

by Mike Futter on Oct 30, 2014 at 08:56 AM

New information sheds some light on the problems facing Evolution Studios’ Driveclub. According to a new report, the issue has little to do with the servers and everything to do with the way the game was coded.

French outlet Gameblog spoke with president of PlayStation France Philippe Cardon about the matter. “In the programming of the game, there was an error that prevents us from welcoming enough players at the same time,” he says. “All this is being reprogrammed, but it takes much longer than simply adding 1000, 2000, or 3000 servers.”

Earlier today, president of Sony worldwide studios Shuhei Yoshida shared that the PlayStation Plus edition of the game is delayed “until further notice.” Cardon echoed Yoshida’s statement that the fix for these problems does not have a specific rollout date yet.

[Source: Gameblog via NeoGAF]

 

Our Take
This explains why Sony, which has been able to support Destiny’s server population, is struggling with Driveclub. With Evolution and Sony delaying the game for nearly a year, it’s unclear how these problems were properly identified through load testing.