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Exclusive look at Naruto Shippuden: Clash of Ninja Revolution 3

by Meagan Marie on Oct 14, 2009 at 08:10 AM

Tomy Co. was nice enough to send some exclusive media our way that unveils character-specific jutsu moves from Naruto Shippuden: Clash of Ninja Revolution 3. Read on for the unveiling of new details on the Sand Ninjas – Gaara, Temari, Kakuro, Baki and Chiyo. 

The Breakdown

Gaara
Gaara is a highly defensive character. In latent ninja mode, Gaara can block everything from any direction in a neutral pose. New in Clash of Ninja Revolution 3, Gaara also has a special sand coffin ability that can be activated during blockstun. If Gaara players can telegraph attacks appropriately, they can activate it while blocking for a nice counter maneuver. His up strong attack is a popular sand attack coming up from underneath the enemy to lift them up. It can be used on unsuspecting foes to pop them up, or to continue a juggling combo.

Temari

Temari’s wind abilities are very powerful space controllers on the battlefield, and account for not only her high damage output, but her level of safety. Even when blocked the wind that Temari expels with her giant fan pushes enemies away from her, giving her more breathing room to attack from a distance again. New to Temari’s abilities for Clash of Ninja Revolution 3 is her ability to summon a weasel to attack with her. The weasel has a fixed target, notated by the lantern above the enemy’s head. If it can land an attack, it’s usually very helpful in creating combo opportunities for Temari herself.

Kankuro

Kankuro is a puppet master and utilizes them for his attacks. One thing to get used to with Kankuro is the fact that he does not throw his opponents – his puppets do. This means that the throw command can be executed even when Kankuro is airborne. The throw command also launches Kankuro’s puppet toward the enemy, so they don’t have to be immediately nearby. Take advantage of this to throw off your opponent’s expectations. His strong attacks control the other puppet, which can be used to attack from all the way across the screen. This is useful in creating a lot of space between you and the opponent, while still being able to do damage. One thing to be mindful of when using Kankuro – if the enemy uses Substitution while you’re attacking from a distance, they’ll teleport right next to you and your puppet will be a long ways off from helping out. So mind your enemy’s chakra and be ready to side step oncoming attacks.

Baki
Baki has some nice wind-based abilities that linger on screen a bit after used. These are helpful in creating sandwich situations where you can capture an opponent between your attacks and the imminent damage of the tornados he unleashes. Baki also has the unique ability to pull people toward him with wind, to perhaps enable a throw or keep an enemy from gaining too much distance.

Chiyo

Chiyo is one of the most unique characters in the game, and a completely new addition to the Clash of Ninja roster. All of her attacks are done through the use of her two puppets. The strong attacks control one puppet, while the weak attacks control the other. The throw button, however, can be used in conjunction with directional inputs to do different things. Holding back and press throw creates an especially defensive chakra shield, while pressing other directions will let Chiyo call either puppet back to her position. Her dash attacks are great because, while she’s running at the opponent, she’ll be replaced by whichever puppet she calls, who then will go on the offensive. This is good for some damage and as a positioning tactic.