Five Ways To Make The Mass Effect Film Not Suck

Like most video game movies, a film adaption of the Mass Effect series has been “in the works” for some time. A few days ago, we got a tiny little nibble of information about the state of the film. It has a new writer who is a fan of Mass Effect, and Casey Hudson, the director of the Mass Effect games, is an executive producer.
We wrote about how to make sure an Assassin’s Creed movie wouldn’t be terrible earlier this week, and now it’s time to set our sights on the Mass Effect movie.
1 – Characters Over Everything Else
Even
 more important than the overall story (which is still admittedly 
excellent) are the characters. Reapers are bad and they are going to 
destroy everything is an easy enough premise to establish. What keeps 
you interested though, are the individual plights of each character. 
More time needs to be spent on character development than plot 
development.
2 – Don’t Follow Shepard
Every
 single Shepard that has been created belongs to the player that created
 him or her. There is no way to emulate the compassion players feel for 
their created avatars in a film scenario. Mass Effect is an 
interesting universe where new stories can be found or created 
that run alongside Shepard’s journey, and these can be just as interesting as 
the ones experienced in the games. Shepard’s story can be referenced, 
and characters can revere Shepard and what he or she is doing (or did), 
but the movie should not be about him or her. That story has already 
been expertly told.

3 – Make-Up Over Special Effects
It’s 
difficult to empathize with a digital character that has been placed 
into a real world. It is not difficult, however, to empathize with a 
puppet character placed into a real world. Who feels more real? Kermit 
the frog or the film version of Scooby-Doo? Mass Effect has a huge cast 
of bizarre aliens with strange faces and bodies, and if you lean too 
hard on creating them with CGI, it will heavily diminish their on-screen
 presence. I don’t know much about film-making, but I understand that 
working with puppets is much more difficult that hiring a team of 
animators to fix it all in post-production. It will be worth it though 
in the end. You may be surprised to learn that us humans can quite 
easily tell the difference between things that are real, and things that
 are digitally animated.
4 – Don't Make It An Action Movie
Mass
 Effect has action in it, and the film version should have action 
sequences, but the thing you should be thinking about when you leave the
 theater are the characters, not the awesome explosions. The recent film
 Looper is a good example. A science-fiction story with engaging action 
sequences that is all in service of framing the relationships of the 
characters. That is what Mass Effect needs to be.
5 – Rein It All In
Mass
 Effect may be a story about a galaxy-effecting alien menace terrorizing
 all known life, but that doesn’t mean that a Mass Effect movie should 
be broad with a wide focus. Subtlety is important. A Mass Effect movie 
should focus on a small group of characters and how they are affected by
 the state of the universe. In the same way a good zombie movie isn’t 
about the zombies, a good Mass Effect movie shouldn’t be about the 
threat. The threat sets up the premise, and the film should be an 
examination on how people are affected by that threat, how they are 
fighting against it, and how it has changed them.
That’s how I feel about it, anyway. How do you feel about it?
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