How swirling vats of mystery meat and dog food, unpredictable AI systems, and channeling Nosferatu led Creative Assembly to create their renowned survival horror game.
We spoke with Naoto Ohshima, the artist and designer behind so many of Sega’s classic works, including Sonic the Hedgehog, about his impressive career.
Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.
Ratatoskr is arguably Ragnarök’s strangest character. We spoke with director Eric Williams about keeping him in the game and SungWon Cho about writing and performing him.
We visited New Caledonia to learn more about Tchia, a fascinating game inspired by the game developer's childhood in the area. Learn about our trip, and the game, in our in-depth feature.
Whether you're looking for gifts, or shopping for yourself, we've got a curated selection of tech, toys, tabletop games, and more to make your holiday celebrations even more fun.
Pokémon Scarlet and Violet do a great job of pushing the long-running series forward, but poor technical performance holds them back from being super effective.