We spoke with Shift Up about inspirations for Stellar Blade beyond Nier Automata (like the Bible and The Matrix), the approach to costumes and how they fit in the lore, and why having no minimaps in the game was a purposeful decision.
I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.
We spoke with Shift Up about inspirations for Stellar Blade beyond Nier Automata (like the Bible and The Matrix), the approach to costumes and how they fit in the lore, and why having no minimaps in the game was a purposeful decision.
I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.
Nintendo's Takashi Tezuka and Sonic Team's Takashi Iizuka share their sentiments ahead of a week where the two most popular platforming franchises have a new entry coming out.
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Lords of the Fallen fails to impress beyond its solid foundation, instead growing more and more frustrating the further into Mournstead adventurers travel.
The Platinum Games co-founder announced he was departing from the studio last month, after more than 15 years working on games like Bayonetta and The Wonderful 101.
Corden hosted the all-hands meeting at Activision Blizzard where he interviewed the Activision Blizzard CEO about the company's history, future tech, Guitar Hero, the Microsoft acquisition, and more.
This week on All Things Nintendo, we get a review of Detective Pikachu Returns and share our thoughts after spending hours with Super Mario Bros. Wonder.