How swirling vats of mystery meat and dog food, unpredictable AI systems, and channeling Nosferatu led Creative Assembly to create their renowned survival horror game.
We spoke with Naoto Ohshima, the artist and designer behind so many of Sega’s classic works, including Sonic the Hedgehog, about his impressive career.
Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.
Check out video of our trip to New Caledonia, where we learned more about the fascinating game called Tchia, which is inspired by this distant but beautiful locale.
We spoke extensively (and without spoilers) to Eric Williams, who has been working on God of War since the first game, but Ragnarök is his first time in the director chair.
Dueling content director hosts, Brian Shea and Kyle Hilliard, take a look at Sonic Frontiers in the latest episode of New Gameplay Today and discuss why it's Sonic's best effort in years.
A Little to the Left may have left me scratching my head in confusion at times, but more often, it left me pleased and content with the neatly arranged spaces I created.
The latest trailer for Pokémon Scarlet and Violet revealed new forms of Donphan, the first Tera Raid Battle, and a special Pikachu only available at the game's launch.
Scorn is an abstract game that is difficult to decipher. We spoke with the developer, Ebb Software, to try and get some more insight into the bizarre experience.