How swirling vats of mystery meat and dog food, unpredictable AI systems, and channeling Nosferatu led Creative Assembly to create their renowned survival horror game.
We spoke with Naoto Ohshima, the artist and designer behind so many of Sega’s classic works, including Sonic the Hedgehog, about his impressive career.
Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully.
A lot of thoughtful work went into Welcome Tour to make me understand and acknowledge its $10 price tag, but it’s just not a tour I would recommend taking.
After ten years of storytelling, Bungie wraps up its long-running storyline with an exhilarating and poignant concluding act and sets the stage for what's next.
GreedFall 2 aims to give players more insight into the world of the first game, and we spent an hour with it to understand the various changes it makes to the formula.