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After keeping the gaming public waiting for months, Bungie is finally revealing
the details behind its stunning new prequel game, Halo: Reach. Game Informer's February
cover story has 10 pages of exclusive details, screenshots, and art to sate your
curiosity.
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Game Informer visits Bungie and meets the team behind the next Halo in this video.
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As part of our extensive Halo: Reach coverage, we decided to take a look back at
Bungie’s most recent release, Halo 3: ODST. Find out Bungie’s thoughts on final
pricing, audio logs, Firefight matchmaking, and the possibility of DLC, straight
from ODST creative director Joseph Staten.
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While Bungie handles the creation of the Halo video games, the universe surrounding
these titles eventually grew too large to be managed by only one team. This led
to the creation of 343 Industries, located near the Bungie studios in Redmond, Washington.
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From the inception of the franchise in 2001, Halo’s fiction has only grown more
complicated. Multiple games, novels, comic books, toys, animated features, and other
media have created a rich tapestry of characters and storylines – but gamers new
to the franchise could be forgiven if they felt a little lost at times. Without
a doctorate in Halo-ology, what does a newcomer need to know?
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Marty O'Donnell has been composing for various forms of media for years, whether
it's the Flinstones Vitamins jingle or the iconic Halo theme. His newest project
is Halo: Reach.
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By now you've got the skinny on the Halo universe and franchise, so it's time for
creative director Marcus Lehto to go into detail about Reach's gameplay, characters,
and weaponry. Launch to take a look at the video.
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Halo: Reach introduces a brand new squad of battle-tested veteran Spartans, fighting
together to hold back the Covenant hordes that invade the planet of Reach. Today,
we take a look at the team’s leader, Carter.
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Noble Team has fought together through many conflicts before the beginning of the
devastating Battle of Reach. Meet the most mysterious of the five.
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The Spartan IIIs of Noble Team begin the game thinking that human insurrectionists
are invading the planet – Kat is second-in-command of that team when they find out
just how wrong they are.
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For Game Informer's February issue, Bungie provided some remarkable new art to grace
the front and back cover of the magazine. The art for the cover was designed specifically
for this exclusive reveal of the game, and we loved the piece so much that we decided
to ask the artist, Alex ChinYu Chu, about its creation.
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We take a break from our weekly Thursday show format to bring you yet another exclusive
special edition podcast, this time centering on Bungie's much-anticipated prequel.
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Noble Team includes members from different colonies, trainers, and generations of
Spartan soldiers. The most notably different is Jorge, the team’s heavy weapons
specialist, and the only squad member who traces his origins back to the original
Spartan IIs.
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With almost no chance of survival, entire companies of Spartan IIIs were destroyed
in conflicts across the galaxy – but they always got the job done. Being one of
the few to consistently make it back as part of Noble Team, Jun handles sniping
and reconnaissance duties.
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View our screenshots and concept art in our complete Halo:Reach gallery.
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Players of Halo: Reach will meet and fight beside all the colorful personalities
presented throughout our week of Spartan profiles. But they won’t be playing as
those characters.
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