The lights are on
For the last month, we've given you the details on the team at Bungie, their thoughts on ODST, the new team at 343 Industries, and details on Halo's fiction and composer. By now you've got the skinny on the Halo universe and franchise, so it's time for creative director Marcus Lehto to go into detail about Reach's gameplay, characters, and weaponry. Take a look at the video below to hear what he has to say over never-before-seen artwork from the game.
For the rest of our month-long Halo: Reach coverage, head over to our hub page.
Email the author Dan Ryckert, or follow on Twitter, Google+, Facebook, and Game Informer.