Preview

Robin Hood Retold In Volume

… Robin Hood Retold In Volume … We interviewed designer Mike Bithell about his upcoming stealth …

Preview

Robin Hood Retold In Volume

… Robin Hood Retold In Volume … We interviewed designer Mike Bithell about his upcoming stealth …

Preview

Robin Hood Retold In Volume

… Robin Hood Retold In Volume … We interviewed designer Mike Bithell about his upcoming stealth …

Podcast

GI Show 101: How To Be A Game Journalist

… book that tells you how to break into game journalism. We interviewed Amrich about his new book, Critical Path: How to …

Feature

Director’s Cut: Gauntlet Creator Ed Logg Talks Co-Op

… … In keeping with this issue’s celebration of co-op, we interviewed Ed Logg, the designer of Gauntlet, regarding the …

Feature

Director’s Cut: Ed Logg Interview

… … In keeping with this issue’s celebration of co-op, we interviewed Ed Logg, the designer of Gauntlet, regarding the …

Feature

Interview: Inside The Development Of Xenoblade Chronicles 3DS

… The Development Of Xenoblade Chronicles 3DS … We recently interviewed Nintendo, Monolith Soft, and Monster Games about …

Feature

CD Projekt Explains The Witcher 3's Ever-Changing Weather With Exclusive Screenshots

… Explains The Witcher 3's Ever-Changing Weather With Exclusive Screenshots … We interviewed art producer Michał Stec and nabbed some exclusive screens. … CD Projekt Explains The Witcher 3's Ever-Changing Weather With Exclusive Screenshots …

e3 2017

Fire Emblem Warriors Brings Fun, Fast-Paced Action To The Series

… Fast-Paced Action To The Series … We went hands-on and interviewed the developers to learn more about this …

Preview

Six Big Takeaways From Seeing Middle-earth: Shadow of War In Action

… Shadow of War In Action … We saw the game in action and interviewed Monolith VP of creative Michael de Plater.  … Six …

Preview

Robin Hood Retold In Volume

… which retells the classic English legend in a modern-day setting. … Robin Hood Retold …

interview

Arkham Horror: The Card Game Designers Highlight The New Jumping On Point

… We interviewed the design team behind the hit tabletop game …

news

Bobby Kotick Reportedly Interviewed By James Corden During Employee Meeting About Guitar Hero And More

… the all-hands meeting at Activision Blizzard where he interviewed the Activision Blizzard CEO about the company's … Microsoft acquisition, and more. … Bobby Kotick Reportedly Interviewed By James Corden During Employee Meeting About …

feature

Exclusive: Listen To The Immortals Of Aveum Theme Song

… We interviewed the music team behind Immortals of Aveum about …

interview

Aaron Paul Opens Up About Dispatch, His First Video Game Performance: 'It Was Honestly A Very Confusing Process For Me'

… Video Game Performance: 'It Was Honestly A Very Confusing Process For Me' …

Feature

Breaking New Ground(ed)

… We interviewed the developers at Obsidian to learn everything we …

interview

Resident Evil Requiem Zombies Can Use Chainsaws And Other Tools Because They Retain Memories

… the game for three hours to learn more about what we had experienced. … Resident Evil Requiem Q&A: Chainsaws, Zombies, …

interview

General Manager Sheds Light On Future Of Marvel Games

… We interviewed the general manager of Marvel Games for insight …

Feature

Justin Roiland Almost Didn’t Voice The Main Gun In High On Life

… We interviewed Justin Roiland and Erich Meyr about High on …

Feature

Answers To Our Biggest Questions About Assassin’s Creed Valhalla

… We interviewed creative director Ashraf Ismail to learn more …