Isometric/action shooter Tokyo 42 was first announced in March, and then we got a playthrough video that took us through some of its colorful but deadly levels. Now we have a closer look into the duo behind the project, and how they are working to bring Tokyo 42 to players in 2017.
Maciek Strychalski and Sean Wright are the developers behind SMAC Games, and are working on their first-ever title Tokyo 42 with publisher Mode 7. Inspired by the Grand Theft Auto and Assassin's Creed series to name a few, Tokyo 42 follows a freelance assassin as he takes on missions within a 3D world that you can look at from all directions.
In a new behind-the-scenes video, Strychalski and Wright explain how the project came to be, what games inspired their own, and how they are building it up block by block into a colorful and vibrant world ripe for sniping missions. Every building they make is a completely custom design, so the world feels original and non-replicated. Strychalski states, "Each building I want to build from the ground up as opposed to copy/paste it."
We also get a look at some early work on new parts of the game which have never been seen before. In a meeting with Mode 7, Wright shows off a new gameplay mechanic involving charge pads, some new weapons like sticky grenades and bananas (yes, bananas), and how you will be able to snipe targets from great distances across the map.