The Tomorrow Children
Yesterday Q-Games announced The Tomorrow Children, but we didn’t get a great sense for what the game was about. During a demo at Gamescom we got an extended look at the game, but the game has such a unique concept that we wouldn’t say we understand it.
Q-Games described The Tomorrow Children as a network-based game where everyone in the world works to build a town at the same time. Set in a divergent future after a failed Russian science experiment breaks reality and threatens to destroy the universe, players control one of a number of “projected clones” who mine “islands” across a horizontal white expanse that seems to stretch on forever.
These islands contain resources that players will need to collect to build out their town further. We watched as our clone used as shovel and pickaxe to dig into the side of a red mountain that was shaped like a face. Another tool, called an orb, was used to bore a hole directly through the side of the mountain, creating an instant tunnel. A jetpack will help players navigate up to hard-to-reach spots, while torches can be used to light up dark environments.
Other players' clones appeared and helped mine the mountain, but these players only appear in your game while they are working or doing a task, so we only occasionally watched them flit in and out of the world.
The Tomorrow Children’s look is based off of 1960’s Soviet culture, and the characters all look like Russian puppets from that era. Players will be able to vote for what buildings they want their town to build next, and they can eventually run for mayor. However, players will also be able to bribe the officials to help their vote carry a little more weight.
After mining for a while, our clone returned to town and went to the labor office. Here, all of her daily tasks were tallied up and she was rewarded work coupons, which she was then able to turn in for new equipment and gear.
Unfortunately, before she was able to go spend her coupons a giant Godzilla monster attacked the city, so she jumped on a turret and helped defend her home. After the monster was defeated, it turned into a crystal in the shape of a monster and other player’s clones immediately started mining it for more resources, which could be used to expand the town and repair the damage done during the attack.
Q-Games is aiming to have about 50 to 100 players in each town, but is still working to see how that will play out after balancing. The Tomorrow Children is such as unique-looking game that we’re still not sure what to make of it, but given Q-Games' track record with the PixelJunk games, we’re hopeful that The Tomorrow Children will attract a loyal following of gamers who enjoy mining and crafting style games.