The Order: 1886
Game Informer is no stranger to The Order: 1886, considering we blew the lid open on the game with our exclusive cover story content. Amidst all that great info about the PS4 shooter, we never got our hands on it. During E3 2014, we finally had a chance to play through a section set in the grimy, enemy-infested streets of London.
The action picks up as Galahad and his agents of The Order move through a ghetto of London. Rebels begin attacking from the balconies and windows above, forcing the team into cover. Locking into cover is as simple as hitting a button. Holding down the left trigger to aim lets you pop out and take shots. It's a very familiar mechanic for fans of third-person shooters. Thankfully from the short bit of the game I played, the tried and true shooter core controls reliably.
Where The Order strays from the pack is in the weaponry. I fell in love with the Thermite Rifle during our visit to developer Ready at Dawn, but it's even better than I imagined. The primary fire blasts highly flammable metal foil into the air, which gradually floats down and envelops enemies. The alternate fire shoots a super-heated flare, which if aimed at the metallic cloud causes it to erupt in fire. Foes caught in this blaze fall quickly. Peppering rebels with the innocuous foil and pulling the trigger to ignite the inferno is a satisfying feeling, which didn't grow stale in my brief 10-minute gameplay session.
The Order: 1886 demo didn't offer us any new info about the story, but it did prove that Ready at Dawn is capable of delivering third-person gunplay that feels great. The Order: 1886 has a solid shooter foundation, and I'm eager to see how the other inventive weaponry and werewolf-esque enemies change the flow of combat. For a better look at the lycanthropic foes, check out the media gallery below.
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