In the first of a planned series of videos, we see some of new mountains to be featured in the upcoming SSX. Creative Director Todd Batty, and Environment Art Director Geoff Coates show off slopes from the Himalayas, Alaska, and Siberia. They also touch on some new gameplay mechanics, like rushing to the bottom of a hill before running out of oxygen.
Using NASA global imaging data and special software developed specifically for use with SSX, the developers have streamlined a process that allows them to create 3D models of real world mountains very quickly.
This is the first of what is meant to be a series of videos called the SSX Massive World Producer Video series, so keep an eye out our for more. SSX will be releasing early next year for Xbox 360 and PlayStation 3.