South Park: The Stick of Truth
I didn't spend very long on the New York Comic Con floor, but I wanted to make sure I saw the latest footage of South Park: The Stick of Truth. Ubisoft had a 10-minute video on display showing off a couple of turn-based battles and what passes for the over world.
Unfortunately, this wasn't an interactive demonstration with hands-on (or even driven by a human being). The battles moved very quickly, and I was able to pick out active moments similar to the Mario RPG series.
It's possible to wound enemies in the overworld in advance of battle. In the demo, the "new kid" throws farts at foes, engages with elves buffed by Timmy the Bard, and gets called some terrible names by Cartman.
The video went too quickly, and it was hard to get a sense for the different choices available in combat. At its heart South Park: The Stick of Truth is a menu-based RPG, but there seems to be nuance that is hard to discern without a closer look.
With only two months before release, we haven't yet seen much of South Park: The Stick of Truth. Hands-on time with its combat, a deeper exploration of the overworld play, and better understanding of the customization and choices available to players would go a long way to assuaging my concerns.
I love South Park, but right now it feels like The Stick of Truth is relying a bit to heavily on the source material. Funny dialog is great, but I want to know that there is a solid game underneath. Otherwise, I'm better off just watching my favorite episodes again.
South Park: The Stick of Truth is due out on December 10, 2013, for PlayStation 3, Xbox 360, and PC.