Soma
Frictional Games has been working on its horror game Soma since 2010, and we got a chance to play it for the first time at last year's GDC conference. Since then, Frictional has gone dark on the undersea horror game's development. In a recent post on the game's official forums, creative director Thomas Grip apologized for the silence and offered a new screenshot as an olive branch.
The screen, above, shows what appears to be a pair of conveyor belts and a ripe corpse. Grip says that the team is currently hard at work on the game's beta, and that the team will reveal more once that part of development is complete.
For more information on the game, check out our hands-on impressions. Managing editor Matt Bertz got to play the game for an hour, alone, in the dark. He had a lot to say about the experience, which you can read here.

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