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Singularity
We already knew about Singularity’s Time Manipulation Device, which
allows players to move objects along their own personal timeline, and
the modern sci-fi thriller plotline, which has an amoral Russian
millionaire trying to revive disastrous experiments from Stalin’s time.
It’s the new combat details that have us interested now.
Two
newly revealed elements promise to give players more interesting
choices in battle. By manipulating the environment or enemies using the
TMD, players can set up conflicts and take advantage of the chaos. The
time-phased creatures that inhabit Singularity’s island locale and the
Russian Spetsnaz antagonists are as hostile to each other as they are
to the player. Letting them thin each other out can be a very powerful
tactic.
Soul Leeches are an enemy we haven’t seen before. These
nasty little airborne creatures attack in swarms, attempting to latch
onto a human and take over his body. Should they be successful, the
victim becomes a Zek – a phasing monstrosity that attacks the Soul
Leeches’ enemies. The trick is to disturb dormant Leeches while
Spetsnaz are nearby, creating a situation much easier to deal with than
taking on either the creatures or the Russians individually.
Zeks
are humanoid beasts that possess a primitive, feral intelligence and
prefer to attack in packs. Some fling everything from barrels to pipes
or wrenches at their foes at range, while others charge into melee to
tear enemies to bits with powerful strikes. Unfortunately for their
human prey, they can temporarily phase out of time, becoming immune to
normal attacks. One can surmise that special weapons like the E99
pistol – a powerful gun that fires an explosive slug that can be guided
from a third-person camera – might get around this restriction, however.
It’s
good to see some more information that separates Singularity from the
sci-fi action-thriller pack. We’re looking forward to seeing what other
tricks Raven has up its collective sleeve in the months leading up to
the game’s launch.