Nintendo surprised gamers with a number of 3DS titles during their presentation, including a full-fledged sequel to their popular flight series, PilotWings. The game is PilotWings Resort, and we recently tried out two of the game’s events that will be familiar to PilotWings fans: the airplane and rocket belt events. How did they perform on the new hardware? Read our impressions inside.
PilotWings Resort takes place on the island from Wii Sports Resort, but is reportedly a completely new game. Players control their character in the upper screen, utilizing the 3D capabilities of the new handheld. The island you fly around looks pretty simplistic, but is wide open (it’s clear the project is still very early in development as well). Like the Kid Icarus: Uprising demo, the sense of depth was impressive when flying around the environment – the analog stick also performed admirably as well.
The airplane level I played is pretty basic, requiring the player to fly through a series of rings, while dodging buildings and trees. I noticed a little bit of distortion when objects approached the edges of the screen, but otherwise the visuals are solid. The rocket belt event brings back fond memories, as it's still easy to overshoot your targets unless you judiciously feathered the gas.
The bottom screen is used for displaying the game’s map, which shows off how big the island is. We’ll have to wait and see what other events will be included in PilotWings Resort, but instead of trying to shoehorn new controls into an old franchise, this series is a perfect implementation for Nintendo's new technology. We’ll bring you more on PilotWings Resort in the upcoming months.