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Inversion
Gravity is considered one of the weaker forces in the universe. We counteract it every day when we get out of bed or pick a controller up off the couch. The new sci-fi shooter from Saber Interactive, on the other hand, bends the rules of gravity so much that they are about to snap in half. When an army of human-looking aliens invades the planet, they start screwing with the natural order of physics, literally turning the world on its side. Fortunately players can fight back with some gravity-altering abilities of their own. Let’s take a look at some of the ways Inversion lets you abuse Isaac Newton’s universal law of gravitation.
Gravitational Control
Inversion’s main weapon is a device
that allows players to manipulate gravity. It lets players pick up
objects within the environment and either use them as a shield or throw
them at enemies. We’ve seen this mechanic before, but Inversion puts a
twist on the technique by allowing players to pick up liquids as well as
solid objects. This means players can pick up globules of a flammable
liquid, douse their enemies, and then set them on fire. Players aren’t
limited to manipulating objects directly in front of them, either.
Inversion allows you to fire an antigravity pulse that nullifies the
gravitational effects of certain objects. For example, if a few enemies
are holed up behind cover, you can turn off the gravity on those objects
and watch your enemies’ faces turn red as their protection floats
skyward. Enemies are susceptible to this energy pulse as well, and
watching them float through the air should provide some entertaining
shooting gallery moments.
Bringing Down The House
Saber Interactive knew it would
need an impressive physics system to deliver the kind of experience for
which the team was aiming. To that end, the developer partnered with
middleware developer Havok to create a new physics system called Havok
Destruction. Thanks to this system, little pieces of debris start to
rise off the ground whenever a player sends out an antigravity blast.
Little ambient touches like this are nice, but Havok Destruction really
shows off its merits when players start using the environment as a
weapon. We witnessed one sequence where Inversion’s main character
manned a heavy turret and started blasting away at the first floor of a
nearby building. After decimating the building’s main support pillars,
the structure collapsed, taking out a troop of enemies stationed inside
along with it. Inversion’s new physics system is sturdy enough that
buildings will collapse differently every time depending on how the
player attacks the structure and how gravity pulls on the weight of the
building.
Navigating Fields Of Altered Gravity
In the world of
Inversion, gravity is malfunctioning. Sometimes this means players must
navigate fields of zero G, and other times this means gravity pulls
objects in unusual directions. The invading alien force is manipulating
the environments, setting off antigravity charges that could literally
shift the area on its side at any moment. You might start a level on the
city street, but after a gravity event sweeps across the district you
could find yourself standing on the side of a building. Alleyways along
ordinary city streets become endless chasms that players must traverse
as they fight along the sides of skyscrapers.