Hunted: The Demon's Forge
If you've spent time wondering how a studio tackles the daunting task of creating a world from scratch, this new video may provide some insight on the process. The team at inXile has been working on Hunted: The Demon's Forge for a few years now, and the project is nearing completion. In this new dev diary, members of the team talk about how they approached the game's world-building phase.
Early on, the studio decided that it wanted to deliver a lived-in medieval setting instead of an idealized fantasy world. That means that surfaces were intentionally designed to look dirty and worn, while conveying a sense of history. Since players will split their time between melee and ranged combat, inXile's designers also wanted to make sure their levels had plenty of vertical elements, giving players places to snipe from or defend.
The clip ends with a look at the game's map-creation tool, called Crucible. It will allow players to tweak maps and add their own parameters, such as waves of enemies and timed objectives. Look for the game on the Xbox 360, PC, and PC, when it ships May 31.