God Of War: Ascension
In a new blog post, a designer tells you about the process that went into creating the series first multiplayer boss, the one-eyed Polyphemus.
The designer, who calls himself "Izzy" in the blog post, details how he researched Polyphemus in the original Greek myth, and helped create an in-game Titan that was "ferocious" and a "constant element of danger" for multiplayer. In the extensive post, you'll see lots of character art that shows the evolution the boss went through.
In addition, there's also the trailer (below), which shows off more Ascension multiplayer, and reaction from fans at E3. For more, read Izzy's full blog post.