e3 2012

God Of War: Ascension

God Of War: Ascension Brutally Murders Our Doubts
by Ben Reeves on Jun 05, 2012 at 03:27 PM
Publisher: Sony Computer Entertainment
Developer: Sony Computer Entertainment Santa Monica
Release:
Rating: Mature
Platform: PlayStation 3

Here are a few details about God of War: Ascension that Sony left out of their E3 press conference.

  • Sony wouldn’t give us many details about the game’s story, but we know that God of War: Ascension takes place before God of War 1. Kratos is still enslaved to Ares, but he is desperately seeking a way to break free from this bond.
  • A group of Furies – female chthonic deities of vengeance – will be the game’s main antagonists.
  • A combat mechanic called tethering will allow players to grab enemies with Kratos’ blades of chaos. Kratos will be able to drag these enemies around the environment while fighting other foes or throw tethered enemies into environmental objects.
  • Kratos will now be able to pick up weapons scattered around the environment or stuck into fallen foes and then use them in combat. So far Sony has shown off swords, javelins, and clubs, but there will likely be many more objects that will allow Kratos to dismember his enemies. Players will only be able to pick up one world weapon at a time, but they will be common enough that players can replace them readily if, for example, they lose a weapon by throwing at a foe.
  • Kratos acquires a new power called the Life Cycle, which allows him to rewind objects within the environment. This is an isolated event, locked to specific areas in the environment, but Kratos will be able to use it to rewind or pause falling objects in order to clamber over them. Kratos will also be able to use this Life Cycle power during combat, knocking enemies into the air and causing them to fall slowly back to the ground.
  • God of War: Ascension features a simplified UI. Many quick time events have been simplified so that players will be able to instinctively react to interactive mini-game like events. A giant circle button no longer spins over enemies heads. Instead, when enemies are weakened they will shimmer with a golden halo and Kratos will be able to take them out with a brutal takedown attack. Once a red halo appears over an enemy they are nearly dead.

Sony’s press conference demo didn’t offer up a lot of context, but we more impressed with the game now that we’ve gotten to sit down with the title one-on-one. The game comes out next March, but we’re ready to play it now.

Check out what we thought of the games multiplayer here.