Galak-Z: The Dimensional
I've seen a lot of great stuff here at Gamesom, but 17-Bit's ode to anime and shooters is the best title I've seen today, but you don't have to take my word for it, check out this latest trailer here.
The 17-Bit team is very apologetic about the state of their game, but it's completely unnecessary, because Galax-Z is a blast. This shooter looks a lot like a Japanese anime from the '80s, and thankfully it plays just as well as it looks. It took me awhile to get my head around the feel of the game. Generally, you don't want to roll into battle guns blazzing, because many of the enemies in the game outgun you. It's best to lead different enemy factions into each other and have them fight themselves and then pick up the strays.
Opposing pirates have a shield that only turn on in front when they are alerted, so you'll need to sneak up on them and kill them with missiles before they spot you. Or somehow loop around them and hit them from behind. Bugs on the other hand, are pretty dumb, so you can lead them into a pack of Imperials and have them duke it out. It's good to use floating debris as cover, and even turn off your booster and coast past enemies. If you're quiet and enemies are looking right at you, you can sneak by them.
I died a few time during my playthrough, but the controls are so tight and the ship battles are so interesting, that I was always eager to jump back into battle and try again. I also felt a lot better when I watch Galak-Z director and 17-Bit founder, Jake Kazdal, die while playing his own game (don't worry, he died spectacularly). The whole thing was made a little bit easier because, unlike other roguelikes, you don't necessarily have to start from square one every time you die. You ship and powers do reset when you die, but you can find coins while playing the game, so you can spend them on certain items to upgrade your ship before playing through a level.
Check out the new trailer below, and watch our video interview with Jake.