FIFA 15 is out for multiple platforms, but per usual, the experiences between the previous-gen consoles and the new ones aren't the same. Find out what's different between the two.
If you have the means, FIFA 15 on the new systems is clearly the way to go (check out our review). However, the PS3 and Xbox 360 versions aren't without their merits. All the systems include amenities like the return of Tournament mode, Friendly Seasons, and loans and Concept Squads in Ultimate Team.
These are a few observations from a limited time with the game. If you see anything else, feel free to post it down in the comments section below.
Apart from the obviously toned down graphics, including the lack of marks on the pitch and some of the TV touches (like player stat overlays) and cinematic atmosphere shots, the commentary does a decent job. Squad lineups aren't announced and the announcer's comments seem to be more broad, but it will talk about fixtures, is generally more in synch with the action, and will acknowledge its own interruptions like the new-gen versions.
FIFA 15 doesn't feel exactly like 14 on the old systems. While it's not as smooth as FIFA 15 on the PS4/Xbox One editions, the PS3/360 versions include tweaked ball physics for deflections (including keeper reactions) and more unpredictable shots and outcomes. Unfortunately, tackles on the old systems feel just as animation dependent as they did last year. Thus, it's missing the finesse of the new versions, and the outcomes of your challenges feel more pre-determined. In general, the animations seem like they take longer, thus deadening the gameplay's responsiveness.
Elsewhere, the shots don't feel as lively off players' feet, and the touchlines seem more magnetic, almost sucking the ball out instead of giving you a decent chance to recover a ball on its way out of bounds.
The main difference for the old-gen versions is that Pro Clubs is missing. I'm not really sure why, but it's disappointing to drop the online feature nonetheless. In Career mode, your Global Transfer Network doesn't surface the same volume of players, making those times when your scouts can't seem to find anyone all the more conspicuous.
Pro Clubs may be missing, but the old-gen versions exclusively include the FIFA Interactive World Cup and a tutorial mode called Learn to Play.
The player numbers for the PS3 and 360 are different from the Xbox One and PS4. The PlayStation 3 allows for 1 to 7-Players offline, while the 360 is capped at 4-Players offline. Both the online multiplayer numbers for the Xbox 360 and PS3 have been reduced from 22-player in FIFA 14 down to just four players.