Crackdown 3

Crackdown 3's Agility Orbs Won't Play Hard To Get
by Jeff Cork on Aug 10, 2015 at 10:20 AM
Platform Xbox One, PC
Publisher Microsoft Game Studios
Developer Sumo Digital
Rating Mature

At Gamescom last week, I got to play around with Crackdown 3's multiplayer mode. The demo was designed to show off its cloud-based destruction, which meant that things like enemies and character progression weren't in the build. Afterward, I spoke with game director Dave Jones to learn more about the game. During our conversation, he told me something that's bound to come as a relief to players who found themselves frustrated with Crackdown 2's runaway collectibles.

As you know, characters' skills progress through their actions in Crackdown – skills for kills, as the game's ever-present narrator intones. The exception is with agility, which is raised by collecting hard-to-reach orbs that are scattered throughout the city. The sequel put a spin on things by making them mobile; as characters approached the orbs, they'd move from their spawn location and players would have to collect them before the items disappeared. It was a cute idea, but it ultimately was more annoying than entertaining. Jones seems to agree.

"No, they’re not going to be back," he says. "I’m not going to do that. I was an interesting try, but for me, no, they will be static."

One of several familiar elements will be returning, though: Michael D. McConnohie, the voice of the aforementioned agency director. "He loves working on the franchise," says Microsoft's Peter Connolly. "We get him in a room, and he’ll do things like, ‘Phil Spencer, this is a milestone for you, shut up and listen.’" 

Apparently, being able to tell the head of Xbox to close his trap is one of the perks of being a voice actor.

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Crackdown 3cover

Crackdown 3

Xbox One, PC
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