Costume Quest 2
Double Fine says that fans have been clamoring for more Costume Quest, and this Halloween that wish is fulfilled with Costume Quest 2. The developer has bolstered the experience to offer more of what fans crave.
The turn-based combat system remains, but instead of popup windows of minigames, you'll press buttons in conjunction with the attacks as they happen. Get the timing right and you can roll them into combos and gain more strength for your character. Combat also gets more interesting because you are encouraged to use more battle stamps (some of which last multiple battles), which work on cooldown timers. Similarly, party members' health carries over between fights, with fountains in the overworld available to regenerate health.
The demo I saw took place around the new Bayou/French Quarter level in the beginning of the game, with trick-or-treating down near the swamp, pinatas full of candy, and a sidequest to rustle up a crowd for a local street band. In general, Double Fine says that locations in Costume Quest 2 will be much larger than those in the first (some of which will return), and also feature interiors (the demo featured the inside of a jazz club in one of the side missions).
Hopefully these additions to the game address some of the concerns people had of the first title, while naturally retaining the series' charm and accessibility.
Costume Quest 2 comes out this Halloween for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U, PC, Mac, and Linux.
In other Costume Quest news, Zach Gorman and Oni Press are putting out Costume Quest: Invasion of the Candy Snatchers in hardcover.