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Brink

There
 are plenty of gamers who prefer single-player over multiplayer. Whether
 it’s a desire for story and tasks more fulfilling than capturing a flag
 or difficulty adapting to chaotic deathmatches, there are people who 
simply don’t know where to start in competitive online games. Brink aims
 to eliminate this hesitation by offering players a wealth of engaging 
objectives, a persistent story, and a sturdy set of training 
wheels.
Our recent hands-on session with Brink blazed 
past character creation, instead cutting to the core of the competitive 
multiplayer gameplay. Players start by using the analog stick to easily 
select a mission from the objective wheel. Objectives range from 
repairing a crane used to transport a tank into an enemy base to 
deploying mines used to create shortcuts on the map. Your available 
missions change depending on what class you select at designated kiosks.
 Sneaky operatives have more stealth-oriented missions than a 
trigger-happy soldier, for example. Players can spend experience points 
earned in battle to change class on the fly, or to purchase items like 
turrets for more defensive tasks. These goals are split into two types, 
allowing combatants to engage smaller objectives on their way to the 
larger task.
In-game objectives work to propel Brink’s story 
without relying too heavily on cutscenes and heavy dialogue. The 
battlestage is Ark, a floating utopian city which began with a “green” 
agenda and devolved into a decayed urban jungle racked with civil war. 
Ark has been cut off from the rest of civilization and supplies are 
running short. While the oppressive Security faction strives to retain 
order in the chaotic world, an upstart Resistance group strives for 
control. The war-torn world of Brink hosts some very interesting 
settings, such as a rusty industrial area, labyrinthine seaside docks, 
and a high profile airport. Players can experience the story of Ark via 
two distinct campaigns, assuming the role of Security or Resistance.
Whether
 you choose to take part in the revolution or strive to suppress it, 
you’ll find yourself working closely with teammates to achieve your 
goals. Unlike games like MAG which fail to incentivize players to acts 
as a team, Brink bribes players into aiding teammates with experience 
points. You can gain XP by grabbing a medic kit, assuming a support 
role, and assisting your comrades. Brink provides bot-controlled allies 
and enemies to help online-shy gamers familiarize themselves with the 
game mechanics and flow before plunging into the oftentimes chaotic 
cyber world. With this reliable handrail in place only should gamers new
 to online play should feel more comfortable popping heads online, it 
could train would-be Rambos to play teammate rather than lone wolf.
Gamer
 familiar with FPSs will immediately feel comfortable with Brink’s 
controls. Lobbing grenades, lining up shotgun blasts, and most aspects 
of the unleashing the game’s artillery feels precise and familiar. Where
 Brink departs from the FPS formula is with the integration of the 
intuitive S.M.A.R.T. (smooth movement across random terrain) system. 
This handy button empowers gunmen to fluidly vault over, slide under, 
and navigate the game world with the grace of a pro parkour runner. 
Unlike Mirror’s Edge, which requires strictly-timed button inputs for 
successful free running, simply holding a shoulder button allows players
 to take cover, sprint, and climb architecture for position. Pulling off
 acrobatics with S.M.A.R.T. feels organic most of the time, but clipping
 geometry in transit will occasionally botch desired trajectory. 
Depending on whether players create agile, medium, or heavy characters 
will affect the balance of health vs. nimbleness in obvious ways, so 
players are encouraged to create multiple custom fighters.
Overall,
 Brink feels like a solid FPS with the potential to break down walls 
between single-player gamers and the online elite. The incorporation of 
unique objectives presents engaging tasks that move the story forward 
while motivating players to act as a team. The accessible movement 
system creates a fun experience that adds strategic elements to the 
otherwise standard gameplay, encouraging players to seek out leverage 
and other tactical positions. On the surface Brink may look like many 
other shooters you’ve played, but once you get your hands on it the 
difference hits like a grenade-launcher blast.
 
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