Avalanche 2: Super Avalanche
Chris Peterson didn’t know much about video game design before building the original Avalanche, but the flash game became popular online. You can still play it here.
The sequel, Avalanche 2: Super Avalanche, expands on the mechanics of the original game, but the core is still there. You’re still a marshmallow attempting to climb into the air and outrun the ground as blocks fall from above. Where Avalanche sets itself apart from other climbers (it’s not a new genre after all) is with its power-up system.
Along with the blocks that fall from the sky, power-ups will also fall, as well as shops where you can purchase power-ups. Banks will also fall from the sky allowing you to deposit money to keep in case you die. The banks allow you to make progress, even if you don’t set a high-score run.
You will be able to equip up to four different power-ups in a run. During my time with the game, I found a pair of gloves that let me grip to the sides of walls, as well as something that made me jump higher and with more float.
Along with the climbing action, you will also encounter bosses and enemies. Your marshmallow character will be customizable, and you will be able to earn badges that will affect gameplay.
Expect to see Avalanche 2: Super Avalanche release for PC in the next two or three months. It's currently seeking Project Greenlight approval. You can head here to add a vote if you want to see it on Steam.