A Game I Wouldn't Mind Seeing: Version 2
Some of you are probably thinking "didn't Reiner already post this article last week?" Yes. Yes, I did. I also managed to delete it. As I learned the hard way, if you surf our website on an iPhone you have to be wary of the 'delete post' button. One casual finger swipe could wipe out over 20 minutes worth of hard work.
Rather than rewriting my original post to the best of my memory, I figure I'll approach the subject matter in a slightly different way.
As many of you know, I've dedicated my life to achieving 100 percent completion in Just Cause 2. What I didn't realize until a few days ago, the island you begin the game on is just one of many. Last week I speculated that it would take me around 400 hours to reach my goal. This week I'm beginning to think this number could double.
Will I reach 100 percent? As of this writing, I'm at a measly nine percent. I have a long way to go, but even now, fourty hours in, I still find myself mesmerized by the gameplay. I don't how much time I've dedicated to aimlessly flying over the world, raining death down from the cushy seat of a jet. The grappling hook has also provided hours of hilarious distractions. After all, a jet really isn't a jet unless it has an enemy soldier dangling like a streamer behind it.
In my time, I've found Just Cause 2 is all about the gameplay. I haven't been able to immerse myself into the fiction or the world. Frankly, the story is terrible, the characters come across like cartoons, and the factions appear to be there just to make my goals more difficult. As I'm playing, I often find myself thinking about what this game would be like with the Jurassic Park license. A healthy infestation of dinosaurs would certainly make things interesting. With the help of Game Informer's amazing artist Jeff Akervik, I've put together a handful of pictures illustrating what Just Cause would look like with a prehistoric twist. I know it's a stupid brilliant idea, but hey, you can never go wrong with dinosaur images.