I love writing for magazines because the monthly format allows us to delve deeper into topics that blogs and websites typically touch upon as they happen and henceforth abandon. But one of the big drawbacks to the print world is the page count; we only have so much space each month, and a lot of our great conversations stay in house. Not anymore. With Game Informer 2.0 reporting for duty, the staff writers now have a forum to capitalize on our access to industry figureheads and deliver interviews that show you a new side of these talented individuals. First up is Corey May, the charismatic and passionate writer behind Ubisoft's Assassin's Creed II. So without further ado, I present the inaugural Codec Chatter column.