Boss Key On The Defensive About Radical Heights' Pay-To-Win Concerns
Announced earlier today and launching into early access tomorrow, Radical Heights from LawBreakers developer Boss Key has already raised some concerns with its free-to-play elements. Speaking with IGN, a Boss Key representative addressed some prospective players' early concerns that the free-to-play battle royale game will feature play-to-win elements.
Radical Heights presents you with "game show moments" where you have opportunities to earn cash. The more cash you have, the more items you can grab from vending machines. You can also earn cash by disposing of other players in the game. This mechanic has given some people pause when thinking about how the free-to-play elements work in the game, as well as concerns about the 10 percent money multiplayer and $10,000 cash bonus that the $14.99 Founder's Pack originally offered.
Boss Key replied to the concerns by telling IGN that it has removed the $10,000 cash bonus from the Founder's Pack, and that the 10 percent money multiplier is only added at the end of the match. However, players can still grab money from their "Offshore Account" (money earned prior to the current game), meaning that the 10 percent boost will still allow them to earn more money for subsequent games. Everyone starts with $0 when they enter the game, and taking money from your Offshore Account requires time and effort, leaving you vulnerable to attacks from other players, Boss Key says in defense of this mechanic.
Boss Key also says that you cannot buy in-game currency with real money, and that the currency you buy with real-world cash is instead only used for cosmetic items. The developer also confirmed to IGN that the $10,000 bonus was removed from the Founder's Pack.
Radical Heights launches on Steam early access tomorrow.
After LawBreakers failed to draw any kind of audience, the fledgling studio needs a hit. Unfortunately, the company's second project has already made a mixed first impression due to pay-to-win concerns. It will be interesting to see how that impression changes when the title launches on early access and people get their hands on it.