Wolfenstein II: The New Colossus' Plot Twist Was First Pitched For Dishonored
Do you know Wolfenstein II: The New Colossus' major plot twist? Do you want to know? If the answer to both of those is no, then you might not want to keep reading this story.
Over at USGamer, an interview with Wolfenstein II's creative director Jen Matthies, explored some of Wolfenstein's biggest moments, including its second act twist. A bit into the game, BJ is captured by Frau Engel and summarily executed, only to have his body replaced with a stronger one.
It turns out, Matthies originally pitched this idea for the first Dishonored.
"The protagonist getting beheaded was actually an [earlier] idea I had," Matthies tells me. "I was an early tester for the first Dishonored [...], and that was one of the ideas I pitched to Arkane like, 'It would be really cool if this thing happened.' And they said, 'Nah, I don't think that's gonna work for us, for this.' And I said, 'Okay that's fine I'll put it in the next Wolfenstein game.'"
So there you have it, Wolfenstein's big moment of deliberate weirdness was pitched for Arkane's Dishonored first. It would be interesting to find out how often something like that happens.
Having Corvo die and be resurrected might have been too much in Dishonored, but that level of "too much" worked in Wolfenstein's favor by being so absurd that it felt like whiplash.