Shadow Of The Colossus Dev Diary Looks At What Goes Into Recreating A Classic

by Elise Favis on Jan 28, 2018 at 03:00 PM

Shadow of the Colossus is one of my favorite games. I know of few other games that can bring so much life to a bleak world, and inspire both fear and awe while battling colossal beasts. The Fumito Ueda classic from 2005 is soon heading to PS4 with a slew of improvements and modern graphics. Recently, the PlayStation Blog released a new developer diary that gives us some quick insight into what went into rebuilding the classic.

Remaking a game with such a strong following made for a lot of pressure for the team. It's a high bar, but Bluepoint believes they succeeded. "When we take on a game that has Shadow [of the Colossus]'s prestige, a lot of responsibility comes with it that you can't just brush off," Bluepoint Games producer Randall Lowe says.

The team expresses that they don't see this project as a remaster, but instead a full remake "from the ground up." Bluepoint's president Marco Thrush talks about dealing with certain expectations, and how they implemented modern controls and the ability to swap to classic controls at any given time.

One of the biggest challenges the team faced, according to technical director Peter Dalton, was "staying true to the atmosphere and environment." A lot of the base geometry was reused from the original, and then they built off of that to create a "larger, more filled out world."

You can watch the four minute video below to hear the full commentary.

For more on the Shadow of the Colossus remake, read our in-depth preview, as well as another developer diary by heading here. Shadow of the Colossus arrives for PS4 on February 6.