Bandai Namco Officially Reveals What Wishes The Dragon Balls Grant In FighterZ

by Suriel Vazquez on Dec 19, 2017 at 03:03 PM

Ever since we revealed in our recent cover story that Dragon Ball FighterZ would let players collect the Dragon Balls midmatch to be granted a wish, fans have been speculating about what they might be able to wish for. After a few leaks and scant details emerged in the months sense, Bandai Namco has officially revealed how the magical spheres affect the match.

According to a recent tweet from the company, after seven combos with a specific hit count (10 hits for the one-star ball, 30 hits for the three-star ball, etc.) are performed during the match, Shenron will appear to grant one player one of four wishes. The next player to land a combo (the tweet does not mention specifics, though an image in the tweet suggests it's no more than seven hits, may need to end with a heavy attack, and may require a full seven bars of Ki meter to activate) will get the wish.

That player can then choose to have their current character's health bar fully restored, revive one of their allies with half health, gain an additional Sparking Burst charge, or become immortal, restoring half their health and gaining auto-restoration for their energy gauge.

Dragon Ball FighterZ launches on January 26, 2018. Bandai Namco also announced the dates for its upcoming open beta, which begins January 14.

[Source: Bandai Namco Twitter page]


Our Take
This is an interesting change-up to what was, until now, a fairly traditional three-on-three fighter in terms of gameplay. It's a fun goal to shoot for if you're playing casually, but I'm curious as to how this will affect high-level play. Will going for these bonuses mean players have to play differently, or will the meta evolve in such a way that they're a rare occurrence as players simply try to defeat each other with no regard for the Dragon Balls? Bandai Namco didn't say the option could be turned off, so for now, we have to imagine it's something players of all skill levels will have to consider. Either way my biggest issue with FighterZ right now is that matches can run a little long at times, and a system to further prolongs matches leaves me a bit skeptical. Also, I don't think gaining 50 percent of your health and firing infinite kamehamehas is what I'd consider "immortal."