Bethesda Reveals Quake Champions Free-To-Play Model

by Suriel Vazquez on Mar 11, 2017 at 07:30 AM

After opening sign-ups for Quake Champions' closed beta, Bethesda has revealed how it plans to monetize Quake Champions, and it's fairly simple.

Players will be able to run around fragging each other as Ranger, one of the game's characters, for free. If they feel the need to branch out into other characters, they can buy access to every other character for a single unannounced price. Both kinds of players (those who pay and those who don't) will be able to play with and against each other, sharing the same maps and modes.

Anyone who doesn't feel like paying can also earn champions with an in-game currency called Favor, though this will only unlock a character for a set period of time. Players can also use Favor to buy backpacks that unlock rune challenges, which, when completed, will allow players to earn characters and skins.

[Source: Polygon


Our Take
This seems like a pretty standard free-to-play model, though the limited unlocks through Favor are a new wrinkle. Let's hope it doesn't mean unlocking characters over and over is annoying.