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Valve Patches 10-Year-Old Team Fortress 2 Bug

by Manon Hume on Feb 15, 2017 at 07:25 AM

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"I totally made that shot!" "There's no way that hit me!"

We've all had those infuriating moments during online matches where the shots just don't seem to line up. A newly-patched bug in Valve's multiplayer first-person shooter, Team Fortress 2, may lend some justice to these claims after all.

First demonstrated in a video by Nicknine in January of this year, the bug was further explained by Reddit user sigsev in a comment and additional video. According to them, if a player started as the scout, heavy, or sniper class, then switched to the soldier, pyro, demoman, engineer, medic, or spy class, there would be a server-side discrepancy between the character's avatar and hitbox due to differences in the classes' programming. Once the deviation between animation and hit detection began, it couldn't be fixed, meaning what players saw and what the server detected wouldn't match up.

The two players state the bug has been present since the game's release in 2007. Valve's latest update, applied February 14, 2017, has patched it, meaning the character models and hitboxes should now align with complete accuracy. 

[Source: Endgadget]

 

Our Take
This may be one of the oldest bugs to go unnoticed and then be patched in video game history. Guess we'll all have to go back to blaming lag for our missed shots...