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Ubisoft Hoping To Have Watch Dogs 2's Seamless Multiplayer Online "As Soon As This Weekend"

by Kyle Hilliard on Nov 17, 2016 at 07:13 AM

Watch Dogs 2's seamless multiplayer, which was meant to allow players to run into one another while exploring San Francisco, was pulled offline for launch as it was causing crashes and slowdown. Today. Ubisoft offered a statement for when that aspect of the game will be online, and it's not too far off. You can find the full statement from Ubisoft below.

The Watch Dogs 2 development team has prioritized finding a solution for activating the seamless multiplayer feature in the game. They are currently conducting extensive internal testing of a solution to both ensure it causes no regression to the core single player experience as well as smoothly integrates the seamless multiplayer. If the solution works as intended, we hope to permanently flip the switch to turn on seamless multiplayer as soon as this weekend. To our current players, we sincerely appreciate the support and patience during this process.

Meanwhile, players still have full access to the campaign, side activities and the opportunity to join in Coop with those on their Friends list to hack and explore the open world of the San Francisco Bay Area.

The game's other functions, like online co-op and the single-player campaign were not affected by taking the seamless multiplayer options offline. For our full review of Watch Dogs 2, head here.

 

Our Take
Seamless multiplayer is a pretty big back-of-the-box checkmark to be missing at launch, but Ubisoft seems to be moving quickly to get it online, which I can appreciate.