Dead Space Veteran Is Tomb Raider's New Game Director

by Jeff Cork on Aug 26, 2016 at 06:42 AM

Crystal Dynamics has announced that Ian Milham will be taking over the role of game director for the Tomb Raider franchise, a position that was vacated in January when former director Brian Horton left for a job at Infinity Ward.

“Adventure games have always been my first love,” Milham says. “When the opportunity came to join Crystal Dynamics, I had to jump on it. This is the home of Lara Croft, who is a legend in action-adventure gaming and a pillar of the industry. I’ve admired Crystal’s work for a while now, as they continue to deliver top-notch narrative and spectacle, coupled with deep systems and player choice. I’m very excited about where the studio is headed and I’m eager to be a part of it.”

Milham worked on the Dead Space series as an art director and was creative director for Battlefield: Hardline. 


Our Take
As Matt Bertz pointed out in his original story when the previous game director left, games like these aren't the work of a singular talent; they're the culmination of hard work from large teams. Crystal Dynamics has done a great job with the Tomb Raider series since the 2013 reboot, and it should be interesting to see where it heads next under Milham's direction.