Please support Game Informer. Print magazine subscriptions are less than $2 per issue

X
News

The PC Version Of Deus Ex: Mankind Divided Will Feature Eye Tracking

by Blake Hester on Aug 09, 2016 at 07:31 AM

Developer Eidos Montreal announced today it's partnering with the the eye tracking company Tobii to bring eye tracking features to the upcoming PC version of Deus Ex: Mankind Divided. The two will release an eye tracking bundle alongside the game's launch on August 23.

The inclusion of eye tracking is meant to "provide PC gamers an extra layer of immersion that blends perfectly with the futuristic universe depicted in Deus Ex," according to Eidos' executive brand director, André Vu. A full list of upcoming features can be found below: 

  • Aim At Gaze – Players will be able to aim at a target using their eyes, rather than the camera. 
  • Extended View – The camera will pan when a player looks towards the edges of the screen. This will give players a wider field of view and control over what they see.
  • Icarus Dash At Gaze – This feature controls which direction protagonist Adam Jensen moves in, allowing players to "use the controls in a more fluid manner."
  • Interact At Gaze – Players need only to look at an object in the environment they want to look at, press a button, and Jensen will move toward it automatically to interact with it. 
  • Clean UI – Using the eye tracking, the game's HUD will only appear in full clarity when looked at by the player, adding a "deeper immersion into the game’s environment."
  • Cover At Gaze – This feature will allow players to look at which cover they want Jensen to head towards during a fight or stealth moment. However, cover at gaze will not launch with the game on August 23 and will be added in a later patch.

Tobii is currently offering a free copy of Deus Ex: Mankind Divided to those who buy the $139 USD Tobii EyeX. For more on Deus Ex, check out our recent preview, or read about the game in the cover hub below.


Our Take
Similar eye tracking support has been implemented in Assassin's Creed games, Elite Dangerous, and The Division. The implementation here is similar to Ubisoft's RPG shooter, and based on our experience with that game, it has the potential to completely change the way players interact with Deus Ex.