Take-Two Closes First Quarter With Improved Revenue, But Net Loss
Take-Two improved its net loss situation over last year’s first quarter thanks to improved revenue. The company’s sales increased 13.2 percent to $311.6 million for the quarter.
Despite the growth, Take-Two showed a $38.6 million net loss on the quarter. Even though the bottom line is in the red for the start of the year, this is a significant improvement from the $67 million that kicked off last fiscal year.
Digital continues to be an important part of Take-Two’s business, with more than 55 percent of revenues attributed to full-game and add-on downloads. This is slightly down proportionally from last year’s first quarter digital revenue of 56 percent.
Despite the slow start, Take-Two anticipates finishing its year with net income between $208 million and $244 million. The company is looking ahead to the releases of the BioShock Collection, XCOM 2 on console, WWE 2K17, NBA 2K17, Mafia III, and Civilization VI.
Take-Two is hosting its first quarter earnings call this afternoon.
Our Take
Other than the slight delay for XCOM 2 from September 6 to September 27, the company is staying the course in terms of its release schedule. Other than possible re-releases that haven’t been revealed, we know what to expect through the May 31, 2017 close. Take-Two is off to a better start this year, and with a full slate in the fall should be better positioned, especially if Rockstar is ready to announce for next fiscal year.

Get the Game Informer Print Edition!
Explore your favorite games in premium print format, delivered to your door.
- 10 issues per year
- Only $4.80 per issue
- Full digital magazine archive access
- Since 1991