EA’s Motive Studio Now Employs 65, Work On Star Wars Game Underway

by Mike Futter on Jun 03, 2016 at 06:21 AM

It’s been 11 months since EA announced it had hired Assassin’s Creed producer Jade Raymond and founded the new Motive studio. In that time, the developer has grown to 65 people and is still looking to expand.

Work has begun on the Star Wars game recently revealed on an EA earnings call. The studio is also beginning to flesh out its original game that was also discussed.

Visceral’s own Star Wars game is well underway, too. There’s no guarantee that we’ll see it at E3, but we have our fingers crossed. Titanfall developer Respawn is working on yet another Star Wars game led by God of War 3 lead Stig Asmussen.

EA says that it plans to release a new Star Wars game annually. Star Wars Battlefront 2 is targeted for 2017, Visceral’s game will launch in 2018, and Respawn and Motive will follow (though in what order is as yet unclear).

Both Motive and Visceral are also hiring. If you are interested, you can read more in Raymond’s post on EA’s site.

[Source: EA]


Our Take
In a time when we often hear about layoffs and closures, it’s nice to be able to share that two studios are hiring. EA is building up its internal studios, while also placing faith in experienced external teams like Respawn. Star Wars games are a tremendous undertaking, but have enormous potential for reward.