John Romero’s Night Work Games Cancels Kickstarter For First-Person Shooter Blackroom
After just four days, John Romero and Adrian Carmack’s Night Work Games has canceled the Kickstarter intended to propel the duo back into the spotlight. The campaign for Blackroom, which has only raised $131,052 (18.7 percent) of the $700,000 goal will be back, though.
Night Work says that it is taking feedback from backers and other interested parties. The studio will be working up a gameplay demo before rebooting its campaign.
“We’re pressing ‘PAUSE’ on the fundraising campaign for BLACKROOM to complete this gameplay demo,” the studio says. “Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.”
Blackroom will feature a variety of settings, as the game is hinged on a premise of holographic environments folding in on one another. While the game technically takes place in the future, players will find themselves in settings representative of a variety of locations and time periods.
The game is planned for a winter 2018 release. No specific time frame for the Kickstarter reboot has been announced, but Night Work suggests it will take a couple of months to produce the gameplay demo.
As Night Work says in the update, that gameplay demo should have been in place from the beginning. Kickstarter has matured enough and become so saturated that backers are becoming savvy enough to expect proof of concept.