With Soma Approaching Profitability, Frictional Games Expands Scope To Two New Projects
Today in a revealing blog post, Frictional Games revealed how its critical darling Soma has fared in sales since launching last September.
In the last six months the company has sold a little more than 250,00 copies of the game. If it stays on its current pace, Frictional anticipates being in the black "well before the year is over." Given the overabundance of indie titles proliferating digital storefronts like Steam these days, this is no small feat even for a studio with the pedigree of a game like Amnesia.
Perhaps more exciting for Frictional fans, the studio also announced it is expanding its operations to develop two games at once, each in a different genre to keep their game projects from blurring together and perhaps undermining the sales of each other. "A problem with Soma is that it lies between two genres," Frictional wrote. "Not only has this probably led to lost sales, it's also most likely the reason why Soma cannibalized the Amnesia sales. The moment that SOMA came out, sales of Amnesia: The Dark Descent went down too, and has stayed down ever since. We saw the same happening when we released Amnesia: A Machine For Pigs, but since Soma is in many ways quite different from Amnesia, we thought it wouldn't happen this time. But it did, and the reason seems to be that people lump both titles under a 'Current Horror From Frictional Games' label."
[Source: Frictional Games]
Going your own way in the indie space is getting increasingly difficult, so it's nice to see beacons of success emerge, even when, as in Soma's case, the road to profitability is slightly longer than anticipated. Even more exciting is the expansion of Frictional Games. We're excited to see what the moody and heady developers come up with next.