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Capcom’s Ono Is Sorry That Street Fighter V Is A Launch Day Mess
With multiple betas testing netcode and servers, we had hope that Street Fighter V’s launch would be relatively smooth (even if two of the betas had significant problems). Unfortunately, all the preparation hasn’t helped, and the servers for the barebones game (our review) aren’t holding up.
Producer Yoshinori Ono has apologized to fans for the matchmaking issues and other server problems. He suggests that this is the biggest issue plaguing the series.
My sincerest apologies again about SFV server situation.
— Yoshinori Ono (@Yoshi_OnoChin) February 16, 2016
I think that we need to improve on this problem the most.Could you check @SFVServer
Capcom is sharing updates via the @SFVServer account on Twitter. The company says it is currently working on a solution.
We are aware that users are experiencing issues logging into the game and uploading match results, and are currently working on a solution.
— SFV Server (@SFVServer) February 16, 2016
We’ll keep you updated on this situation.
[Source: Yoshinori Ono on Twitter, Capcom on Twitter]
Our Take
Capcom made the choice to release Street Fighter V without many of the key single-player options. The initial drop seems focused on the online and pro community, which makes these server issues that much more severe. This kind of launch performance is becoming all too common, and as I’ve stated in the past, developers should stop releasing broken games.