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Capcom’s Ono Is Sorry That Street Fighter V Is A Launch Day Mess

by Mike Futter on Feb 16, 2016 at 08:17 AM

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With multiple betas testing netcode and servers, we had hope that Street Fighter V’s launch would be relatively smooth (even if two of the betas had significant problems). Unfortunately, all the preparation hasn’t helped, and the servers for the barebones game (our review) aren’t holding up.

Producer Yoshinori Ono has apologized to fans for the matchmaking issues and other server problems. He suggests that this is the biggest issue plaguing the series. 

Capcom is sharing updates via the @SFVServer account on Twitter. The company says it is currently working on a solution.

We’ll keep you updated on this situation.

[Source: Yoshinori Ono on Twitter, Capcom on Twitter]


Our Take
Capcom made the choice to release Street Fighter V without many of the key single-player options. The initial drop seems focused on the online and pro community, which makes these server issues that much more severe. This kind of launch performance is becoming all too common, and as I’ve stated in the past, developers should stop releasing broken games.