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Diablo Designer Revisits Hell At GDC Postmortem

by Jeff Cork on Dec 16, 2015 at 05:01 AM

Blizzard's Diablo helped pioneer the action-RPG genre when the game was released in 1996. It helped lay a foundation for loot-heavy experiences that players enjoy to this day. One of the game's creators is reflecting on the game's development and more during a postmortem talk at next year's GDC.

Blizzard North co-founder and president David Brevik will discuss Diablo at the conference, which is being held March 14-18 in San Francisco. The event's organizers say Brevik will track the game from its early days as a claymation-based DOS game to its familiar dark incarnation. It joins the previously announced Ms. Pac-Man talk.

 

Our Take
This has the potential of being a really interesting talk. As someone who played the original at launch and watched it slowly devolve over time, I'm curious to see if he'll touch on how item duplication essentially ruined the online experience.