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Payday 2 Developer Apologizes For Recent Communication, Discussing Changes

by Kyle Hilliard on Nov 21, 2015 at 12:20 PM

In a recent message sent out to Payday 2 players and fans, Starbreeze and Overkill Software's Almir Listo apologized for recent communications and talked about possible changes the developer may be discussing.

If you're unfamiliar with Overkill's recent communications and why it is apologizing, you can learn more here. The severely shortened version is that Overkill recently implemented microtransactions into Payday 2, despite previously promising it would not. You can find the blog here and the opening apology below.

The past few weeks have been some of the most challenging in the history of this community. Players have been angry with us, media have written about us en masse and our volunteer moderators went on strike. For all the distress we’ve caused the past few weeks, I’d just like to take the time and say that we’re sorry. We’ve done a lot of things right in the past, but these past few weeks we screwed up. We need to get better at many things, and we will do our best to improve as soon as possible.

Later in the blog, Listo talked about working directly with its community, specifically some of its volunteer moderators, about possible changes Overkill could bring to the game. "Our main goal is to try to find a way to reduce or remove the random elements of the final reward, whatever that reward will be," Listo wrote. He continued by writing, "I must stress however that we cannot currently make any promises but these are things we will be discussing as we move forward."

One other highlight from the blog is Listo's intention to meet with noted Payday modder iamnotaspy in order to see how they can help to improve the game.

For the full blog, which has lots of details about future plans for Payday 2, head here.

[Source: Overkill Software]


Our Take
Very glad to hear an apology from Overkill regarding its recent communications. I frankly don't think the addition of microtransactions is a particularly bad thing. Overkill wants to make Payday 2 better and better, and it can't do that without some kind of income from the game. It was just the way Overkill went about sharing the news and defending its decision that was questionable. It seems as though Overkill sees that now. It is odd, however, how adamant Listo is about qualifying its discussions with the Payday community and how its suggestions may not make it into the game. He still seems defensive, at least in that one sentence in the blog.