News

Torment: Tides Of Numenera Delayed, Project Lead Departs

by Mike Futter on Nov 02, 2015 at 03:36 AM

InXile has announced that its Kickstarted RPG, Torment: Tides of Numenera, won’t be making its late 2015 release. The studio now projects it will release sometime next year, but hasn’t pinned down a more specific release window.

The project was funded with more than $4 million in early April 2013 against a campaign goal of $900,000. In consideration of the stretch goals, the studio bumped its anticipated release from December 2014 to early 2015. 

In June 2014, the timetable was extended again, with a projected release of fourth quarter 2015. Now, fans are told to look toward 2016 for the project to come to fruition.

Additionally, project lead Kevin Saunders is leaving the studio. “With the major creative and production decisions now resolved, and the team charging full speed toward completing the game, inXile and I have decided it is time for me to depart from the studio,” he writes in a Kickstarter update. “I am proud of the project that I'm leaving in capable hands, and while I do not know what I'll do next, I look forward to new challenges and opportunities.”

Chris Keenan, who served as project lead on Wasteland 2 and the recently released director’s cut of that game, will be taking over. “As a fresh set of eyes on the project I can tell you it's shaping up to be the awesome experience you all expect and deserve,” he writes. “However, to maintain the quality standard we've set for ourselves, we can't rush through these final stages to get it out the door. Instead, we're going to take the time we need on Torment: Tides of Numenera, which means we are planning a 2016 release.”

For more on Torment, check out our previous coverage.

[Source: Torment on Kickstarter]

 

Our Take
InXile’s first Kickstarted game, Wasteland 2, was extremely well received, but it too was significantly delayed. It’s clear that the team is a bit too ambitious when it comes to setting release expectations. A full year delay is necessary and will likely make for a better product, but it would be preferable to see a realistic delivery schedule up front.