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Microsoft Beginning The Sunsetting Process For Xbox Live Indie Games

by Kyle Hilliard on Sep 09, 2015 at 03:04 PM

Xbox 360's Xbox Live Indie Game program will be gone soon in order to make way for the future of indie games on Xbox with ID@Xbox.

If you're unfamiliar, Xbox Live Indie Games (XBLIG) was a platform that small-time developers could use to create and sell games on Xbox 360. It was a separate store from the Xbox Live Arcade and required significantly fewer hoops or red tape to publish a game. It lead to a lot of innovation, but also a lot of terrible copycat junk, like games that did nothing but make your controller vibrate. The engine on which these games were built, XNA, has been shut down for some time.

Creators who have their games on the store will still be able to sell them for now, but XBLIG will not accept new applications immediately and new games will not be allowed to be published after September 9, 2016. In September 2017, the store will be shut down entirely. According to post on the XBLIG message boards, Microsoft is working with game conservationists to make sure the content is preserved.

In 2014, we brought in local comedian Patrick Susmilch to share some of the games he and friends created for XBLIG. You can check out that video below.

[Source: Xbox Live Indie Games]


Our Take
XBLIG was a cool, relatively successful experiment. It lead the way for ID@Xbox, which seems capable of being a good middle ground between the stringent rules of Xbox Live Arcade, and the loose anything goes nature of XBLIG.