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MGS V Online Servers Down, Konami Aware And Addressing Through ‘Temporary Measures’

by Mike Futter on Sep 01, 2015 at 06:26 AM

With Metal Gear Solid V retail copies now arriving by courier around the world, the inevitable has come to pass. The servers powering online portions of the game are creaking under the strain like a flimsy cardboard box.

While you can continue to play online, transferring your save (or is it still Transfarring?) from Ground Zeroes is currently not operational. Other online features, like the FOB content, appear to be affected, also.

Konami is aware of the problem and says it is taking temporary steps that are designed to help alleviate the pressure on the servers. For the time being, Konami is reducing the number of FOB missions that appear in the menu (if you do manage to connect). 

You won’t see as many statistics in the FOB menu. For now, the win/loss stats, points, supporting/supporters, and heroism details are disabled. Additionally, the number of combat deployment missions has been reduced.

“We deeply apologize for the inconvenience and are working hard with all parties to bring these features back as soon as possible,” Konami says. We’ll keep you updated on the server status.

Earlier today, senior reviews editor Joe Juba noted that even opening up and navigating menus (like the iDroid map) while connected online took significantly longer than they should. Playing offline yielded expected, instantaneous results.

[Source: Konami on Twitter]


Our Take
This sounds very similar to how Sony and Evolution addressed Driveclub’s problems last year. It’s still early to draw a one-to-one comparison, and whether that ends up being fair in the long-term is up to Konami. These problems are a terrible look for a game that has been plagued with so much drama already. Given the microtransactions driving FOB, Konami needs to fix this and fast.